Stylin! Wearing my Spaceman Spiff T-Shirt and black shorts, I braved the desert heat and shot the Practice Match in the Casual Cowboy format.
Following are the stages as submitted to the Course of Fire Committee,
sans stage diagrams (which I'll post after the Match Sunday). I provide them for your entertainment, education, round-count estimation, and interest. I hope it is equally fun for our regular 3-Gunners as for the cowboy-curious.
Cowboys: note that there is no re-holstering on the clock, nor may you draw from a cross-draw holster. This is accomodate our IPSC-type range officials. If we ever do an all-Cowboy match, we'll try it your way.
Newbies, don't run with or ground a cocked firearm. Shoot 'em dry and put 'em down. Grounding an unsafe firearm is a Match DQ. Guns will be loaded, unloaded, holstered (or bagged) off the clock under the supervision of the RO (unless the stage description specifies otherwise).
Stage One: A Chocolate Mess!Pistol: Start Position: Seated at Table, holding playing cards in both hands, loaded pistol on table facing downrange.
On start signal, draw and engage T1 through T3 and P1 through P6. Paper targets require two hits to neutralize, all steel must fall.
Pistol/Shotgun - Start Position: Seated at Table, holding playing cards in both hands, loaded pistol on table facing downrange. Shotgun, loaded but with open action, facing downrange resting on top of guncase on ground as shown.
On start signal, draw and engage T1 through T3 with pistol. Ground safed or empty pistol and engage P1 through P6 with shotgun. Paper targets require two hits to neutralize, all steel must fall.
Cowboy Pistol/Shotgun - Start Position: Seated at Table, holding playing cards in both hands, loaded pistol on table facing downrange. Second pistol may be in NonCrossDraw (NCD) holster.
On start signal, draw and engage T1 through T3 with pistol. Ground empty pistol and engage P1 through P6 with pistol and/or shotgun. Ground empty second pistol as necessary. Paper targets require *two* hits to neutralize, all steel must fall.
If this were a real Cowboy Match, I'd make the shooter recite the lines from the old M&M commercial: "These cards are marked! They're a Mess! A Chocolate Mess!" This being Casual Cowboy, we know the Dirty Dealer Meant No Harm.Stage Two: The Cholla SectsPistol - Start position: Standing in Box A normal ready, loaded pistol in holster.
On start signal, engage P1 and T1 through T4. From Table B, in any order engage T5 through T7, P2 through P5, and PP1 through PP5. Paper targets require two hits to neutralize, all steel must fall.
Pistol/Shotgun - Start Position: Standing in Box A normal ready, loaded pistol in holster. Loaded rifle grounded on Table B.
On start signal, engage P1 and T1 through T4. From Table B, engage T5 through T7. Ground safed or empty pistol on table and with shotgun, engage P2 through P5, and PP1 through PP5. Paper targets require two hits to neutralize, all steel must fall.
Cowboy Pistol/Shotgun - Start position: Standing in Box A normal ready, loaded pistol in NCD holster. Loaded shotgun grounded on Table B. Second pistol may be grounded on table or placed a NCD holster.
On start signal, engage P1 and T1 through T4. From Table B, engage T5 through T7 and any steel targets. Ground pistols as they become empty. With shotgun, engage unfallen steel. Paper targets require one hit to neutralize, all steel must fall.
As the title implies, this stage uses the steel cactus hardcover...I with we had more of thise things.Stage Three - Sinister Dexter Pistol - Start position: Standing at Table A with hands on Xs, loaded pistol in holster.
On start signal, in any order, engage T1 and T2 from Table A, T3 through T6 from Box B, and T7 through T11 from Box C. Each target requires two hits to neutralize.
Pistol/Rifle - Start postion: Standing at Table A with hands on Xs, loaded pistol in holster. Rifle on table, mag loaded but with closed bolt on empty chamber.
On start signal, in any order, with pistol engage T1 and T2 from Table A, T3 through T6 from Box B, and T7 through T11 from Box C. Ground safed or empty pistol on table and engage R1 through R9 from Table A. Each target requires two hits to neutralize.
Cowboy Pistol/Rifle - Start postion: Standing at Table A with hands on Xs, loaded pistols in NCD holsters (first pistol grounded on table facing downrange at least 6 inches from shooting hand, second pistol in NCD holster). Rifle on table, mag loaded but with closed bolt on empty chamber, pointed downrange.
On start signal, in any order, with pistol engage T1 and T2 from Table A, T3 through T6 from Box B, and T7 through T11 from Box C. Ground pistols on table as they become empty and with rifle, engage R1 through R9 from Table A. Shooter may make up T-targets with rifle, but only from the appropriate firing position. Each target requires one hit to neutralize.
Stage Four: Roll Yer OwnPistol - Start position: Standing at Table with hands on hips, unloaded pistol, empty clip/magazine, and loose ammo on table.
On start signal, load clip/magazine, load pistol and engage T1 through T3 from Table. Each target requires two hits to neutralize.
Pistol/Rifle - Start position: Standing at Table with hands on hips, unloaded pistol rifle, empty clips/magazines, and loose ammo on table.
On start signal, load clip/magazine, load pistol and engage T1 through T3 from Table. Ground safed/unloaded pistol on table.
Load clip/magazine, load rifle and engage R1 through R6. Each target requires two hits to neutralize.
Cowboy Pistol/Rifle - Start position: Standing at Table with hands on hips, unloaded pistol, rifle, and loose ammo on table.
On start signal, load pistol and engage T1 through T3 from Table. Ground empty pistol on table, load rifle and engage R1 through R6. Misses on T-targets may be made up with rifle. Each pistol target requires *two* hits to neutralize. Each rifle target requires one hit to neutralize.
Have fun!