As the temps rise in the Valley of the Sun, I'm loathe to throw in a bunch of bulky props that need to be trucked/towed into and out of the practical pistol bays the League uses. I'm also running short of ideas this month, both in stage design and stage naming, hence the post title. Well, this is a practice match; the only month I have to be creative is the October Halloween 3-Gun, which is no more important than any other practice match, but Jon and I have kinda got everybody's expectations up for that one. These are the April stages as submitted to the Course of Fire Committee:
Mailing it in
Pistol - Start Position: Standing in Box A, normal ready.
On start signal, draw and engage T1 through T5. From Box B, engage P1 through P5. Paper targets require two hits to neutralize, all steel must fall.
Pistol/Shotgun - Start Position: Standing in Box A, normal ready. *Unloaded* shotgun on table B, action open.
On start signal, draw and engage T1 through T5. From Box B, ground safed pistol, load shotgun and engage P1 through P5. Paper targets require two hits to neutralize, all steel must fall.
Run for the Fun Ones
Pistol - Start position: Standing in Box A normal ready.
On start signal, engage in any order T1 through T6. Advance to Box B and engage T7 through T14. Paper targets require two hits to neutralize.
Rifle - Start Position: Standing in Box A, rifle at low ready.
On start signal, engage in any order T1 through T14. Paper targets require two hits to neutralize.
Kurt Vonnegut is Still Dead
Pistol - Start position: Standing in Box A normal ready.
On start signal, in any order, engage T1 through T6 and P1 through P3 from Box A. Advance to behind Table B and engage T7 through T9. Each paper target requires two hits to neutralize. All steel must fall.
Pistol/Rifle - Start postion: Standing in Box A normal ready, loaded rifle staged on Table B with safety on.
On start signal, in any order, engage T1 through T6 and P1 through P3 from Box A with pistol. Ground safed pistol on Table B and with rifle engage T7 through T11 and P4 through P8. Each paper target requires two hits to neutralize. All steel must fall.
Proud, Merry
Pistol - Start position: Seated at Table, pistol in holster, soda can raised to shoulder level in strong hand.
On start signal, draw and engage P1 through P8. Advance to Box B and engage P9 through P19. All steel must fall.
Pistol/Shotgun - Start position: Seated at Table, pistol in holster, soda can raised to shoulder level in strong hand. Loaded shotgun grounded on Table.
On start signal, draw and engage P1 through P8. Ground safed pistol on table. At Box B and engage P9 through P19 with shotgun. All steel must fall.
Labels: gunfun
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